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Natural Six
TBDCase study (07)

Natural Six Dungeons and Dragons at MCM Comic Con London: Directing the Stream

A long live-play session, one table, three cameras, vMix and a global audience. The brief was not to film people sitting down. The brief was to make a tabletop story watchable as live broadcast.

(07) Detail
Natural Six Dungeons and Dragons at MCM Comic Con London: Directing the Stream
Natural Six · TBDCase study (07)

~25,000

Global viewers

3

Panasonic remote cameras

THE BRIEF

Live Dungeons and Dragons is harder to direct than it looks. There is no script. The important moment can be a joke, a silence, a player reaction or a dice roll that changes the room.

The stream needed to:

Keep a long session alive for viewers at home.

Follow the story without over-cutting it.

Catch reactions before they disappeared.

Make a table on stage feel intimate on screen.

Hold a global audience of around 25,000 viewers.

THE APPROACH

I directed cameras, live-cut the stream in vMix, called shots on comms and shaped the broadcast rhythm across the session.

The coverage strategy was simple but demanding:

Wide shots for table context and group reactions.

Singles and tighter shots for the player driving the moment.

Reaction coverage around dice rolls and story turns.

Graphics used to support the show, not suffocate it.

The cut followed the table, not a fixed camera pattern. A roleplaying stream works when the viewer feels included in the conversation. That was the target.

DELIVERABLES

01Wide shots for table context and group reactions.
02Singles and tighter shots for the player driving the moment.
03Reaction coverage around dice rolls and story turns.
04Graphics used to support the show, not suffocate it.

Project imagery

Gallery

WHAT IT PROVES

Around 25,000 global viewers reached across the live broadcast.

A three-camera vMix cut that stayed watchable across a long live session.

Camera direction tuned to story, reaction and table rhythm.

No broadcast breaks attributed to the live cut.